Guangzhou's animation industry leads the mainland, with an output value of 1.8 billion yuan (part 1)

by:Yourijiu     2021-09-01
According to statistics, the output value of China's animation industry has reached 70 billion yuan, and the country is expected to use 5-10 years to make the animation industry account for at least 1% of the total GDP. Recently, the booming animation industry took the opportunity to make its official debut at the 2006 Guangzhou Expo. MicrosoftInternetExplorer402DocumentNotSpecified7.8 pounds Normal0 According to statistics, the output value of China's animation industry has reached 70 billion yuan, and the country expects that it will take 5-10 years to make the animation industry account for at least 1% of the total GDP. Recently, the booming animation industry took the opportunity to make its official debut at the 2006 Guangzhou Expo. The output value of Guangzhou’s animation and online game industry reached 1.8 billion yuan, and the average annual growth rate during the “Eleventh Five-Year” period will reach about 45%. It is estimated that the output value will reach 7 billion yuan in five years. Capital investment support. The remarks made by Fan Xu, director of the Guangzhou Municipal Press, Publication, Radio and Television Bureau, and the popularity of the exhibition site, signified that Guangzhou's animation industry has entered a new upgrade race. As the four major national online game industry bases, Guangzhou's animation online game industry has considerable development advantages. According to Fan Xu, the output value of the online animation and online game industry in Guangzhou has reached 1.8 billion yuan, and there are more than 30 software companies with online games, animation and entertainment as the main business. Industry chain. There are currently 490 recognized software companies in Guangzhou. Last year, the city’s software industry revenue reached 24.2 billion. The developed software industry has laid a solid technical support for the development of animation online games; the development of Internet, TV and communication networks, and the toy industry The status of a national distribution center has made Guangzhou the demand center and radiation center of the animation and online game product market in South China and even the whole country. It was learned from the exhibition that the animation industry in Guangzhou, which had not received much attention before, has actually taken a leading role in the country. Manyou Culture and others accounted for more than 30% of the original comic book market. The Stanley Animation Institute and others last year A total of 34 cartoons have passed national projects; in the field of online games, NetEase and Guangtong account for 30% of the country’s output value, and Guangzhou occupies 3 of the top 5 companies in the domestic online revenue and online product indicators. ; Animation Star City and Future Animation City intend to make a difference in the circulation of animation online game derivatives. Policy support is undoubtedly one of the most critical factors for the animation and online games to gain wings. The 'Eleventh Five-Year Plan for the Development of Modern Service Industry in Guangzhou' proposed that the average annual growth of the online games and animation industry in Guangzhou will reach 45%. Up to about 7 billion yuan. Fan Xu even revealed that the municipal government will invest no less than 150 million yuan in support each year in the next five years. Fang Xuan, deputy secretary of the Guangzhou Municipal Party Committee, emphasized at the work meeting of the Guangzhou Animation Online Game Leadership Group held recently that the animation online game industry should be grasped like the automobile industry.
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